Mode Geometry
Curve of mesh size.
Block holes.
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Edit_Mesh / Poly / Path / Spline |
Converts l? object in element
éditable.
Edition of normals (=perpendiculaires in the polygons which give the directions, sense?).
Limp with distortion according to some control points rather than the summits of mesh size.
Smoothing used for objects
low polygon (augments less the number of faces).
Transform l? object in "lattice" (kind d? shell of type
wireframe). Modifier
lattice applied to an even allows to create barriers.
Melted l? object (as an icicle by
ex).
Allows to make a selection d? a type d? object. Modifiers put above in the pile s? will apply to this selection.
Smoothing of mesh size. More fond of good food than
HSDS.
Perform a displacement of type mirror with or without copy. Idem that the button corresponding in the menu.
Optimise form by reducing the number of summits. Click on
Generate then define the rate d? optimisation in
Resolution.
Unpredictable distortion of l? object of type "rustles".
Swing of normals of polygons.
Similar in
MultiRes but less complete.
Apply a transformation in l? object according to a line (
path) created separately.
Effect of swelling by pushing summits towards l? outside or l? inside.
Effect of slackening of mesh size.
Effect of waves (=ondes concentric) on l? object.
Solidify or give a thickness in l? object. Interesting when l? object in holes / openings because this gives a thickness, a solid outline in the hole.
Incline of l? object.
Plan, crossing l? object, that l? it is possible to move. Allows d? to add summits in l? intersection between plan and l? object. Idem that the available button with modifier
Edit_.
Smoothing of l? object.
Give a spherical form in l? object.
Effect of compression of l? object.
Effect d? stretching exercise / crushing.
Symmetrical of l? object with or without copy. Click on
Mirror to move the copy.
Effect d?
effilement of l? object.
Subdivide polygons (=augmente number of faces). Softened up mesh size.
Less fond of good food smoothing than
Smooth.
Converts l? object of type?
Effect of torsion of l? object.
Allows d? to flatten mesh size of l? object for the creation of textures. Passage of the 3D in the 2D.
The
mapping of texture on the chosen faces allows to define. When l? they the form of the
mapping is changed, think in click on
Made to adapt the proportions of texture. A
gizmo is available by unwinding modifier to change the position of texture.
Weld summits in a defined ray. Equivalent of l? tool in modifier
Edit_.
Allows to choose a section of l? object according to its form and to different parametres.
Ripple effect in the surface of l? object.
Mode Shapes
Generate an object 3D to leave d? a network of
splines (forms 2D) modelling form there 3D.
It is necessary to cut form up in polygons of 3 or 4 sides. Use
Create line> and l? tool
Snap of the bar d? tool (click right top: mode
vertex) to stack the summits of the
splines different otherwise form will not be generated. In fashion
Edict spline, use
Ring out to stack summits,
CrossInsert to add summits to the intersections of
splines and
CrossSection to link two identical networks of
splines.
When l? two networks of
splines identity are had, this modifier allows to link the corresponding summits of every form to create an object having a volume.
Allows to generate a form 3D from
splines by performing a rotation around d? an axle.
Accomplish an extrusion from
splines there 2D. Allows to create a form there 3D to leave d? a plan there 2D.