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PC-INFOGAME.COM: 3DS Max Modifiers




Mode Geometry



Bend

Curve of mesh size.



Cape Holes

Block holes.



Edit_Mesh / Poly / Path / Spline

Converts l? object in element éditable.



Edict Normals

Edition of normals (=perpendiculaires in the polygons which give the directions, sense?).



FFD

Limp with distortion according to some control points rather than the summits of mesh size.



HSDS

Smoothing used for objects low polygon (augments less the number of faces).



Lattice

Transform l? object in "lattice" (kind d? shell of type wireframe). Modifier lattice applied to an even allows to create barriers.



Melt

Melted l? object (as an icicle by ex).



Mesh / Poly_Select

Allows to make a selection d? a type d? object. Modifiers put above in the pile s? will apply to this selection.



Meshsmooth

Smoothing of mesh size. More fond of good food than HSDS.



Mirror

Perform a displacement of type mirror with or without copy. Idem that the button corresponding in the menu.



MultiRes

Optimise form by reducing the number of summits. Click on Generate then define the rate d? optimisation in Resolution.



Noise

Unpredictable distortion of l? object of type "rustles".



Normal

Swing of normals of polygons.



Optimize

Similar in MultiRes but less complete.



PathDeform

Apply a transformation in l? object according to a line (path) created separately.



Push

Effect of swelling by pushing summits towards l? outside or l? inside.



Rest

Effect of slackening of mesh size.



Ripple

Effect of waves (=ondes concentric) on l? object.



Shell

Solidify or give a thickness in l? object. Interesting when l? object in holes / openings because this gives a thickness, a solid outline in the hole.



Skew

Incline of l? object.



Slice

Plan, crossing l? object, that l? it is possible to move. Allows d? to add summits in l? intersection between plan and l? object. Idem that the available button with modifier Edit_.



Smooth

Smoothing of l? object.



Spherify

Give a spherical form in l? object.



Squeeze

Effect of compression of l? object.



Stretch material

Effect d? stretching exercise / crushing.



Symmetry

Symmetrical of l? object with or without copy. Click on Mirror to move the copy.



Knock

Effect d? effilement of l? object.



Tessellate

Subdivide polygons (=augmente number of faces). Softened up mesh size.



TurboSmooth

Less fond of good food smoothing than Smooth.



TurnTo_

Converts l? object of type?



Twist

Effect of torsion of l? object.



UNWRAP UVW

Allows d? to flatten mesh size of l? object for the creation of textures. Passage of the 3D in the 2D.



UVW MAP

The mapping of texture on the chosen faces allows to define. When l? they the form of the mapping is changed, think in click on Made to adapt the proportions of texture. A gizmo is available by unwinding modifier to change the position of texture.



VertexWeld

Weld summits in a defined ray. Equivalent of l? tool in modifier Edit_.



VolSelect

Allows to choose a section of l? object according to its form and to different parametres.



Wave

Ripple effect in the surface of l? object.




Mode Shapes



Surface

Generate an object 3D to leave d? a network of splines (forms 2D) modelling form there 3D.

It is necessary to cut form up in polygons of 3 or 4 sides. Use Create line> and l? tool Snap of the bar d? tool (click right top: mode vertex) to stack the summits of the splines different otherwise form will not be generated. In fashion Edict spline, use Ring out to stack summits, CrossInsert to add summits to the intersections of splines and CrossSection to link two identical networks of splines.



CrossSection

When l? two networks of splines identity are had, this modifier allows to link the corresponding summits of every form to create an object having a volume.



Lathe

Allows to generate a form 3D from splines by performing a rotation around d? an axle.



Extrude

Accomplish an extrusion from splines there 2D. Allows to create a form there 3D to leave d? a plan there 2D.


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