HOME ARCHIVES LINKS MAIL BANNERS MAP
francais anglais
MUSIC - MAO
2D/3D CREATION
COMPUTER SCIENCES
DOWNLOADS




?
PC-INFOGAME.COM: 3DS Max - Edict Poly Mode



Definitions

Modes d? edition:
  • Vertex: summit
  • Edge: stop
  • Edge: border around d? a hole
  • Polygon: surface delimited by summits. A polygon has 3 in general or, in l? ideal, 4 summits.
  • Element: portion of l? object. Every object tied via Attach is an element.


Mode Soft Selection:
  • This action is available it doesn't much matter mode d? edition. She allows d? to perform a selection with a zone d? influences who will suffer more or less strongly displacements, rotations?
  • The falloff allows to define the zone d? influence from no selection initial. The more or less influenced zones are pointed out in a coloured way.



Mode Vertex



Shrink / Grow

Shrunk or augment selection or



Create

Create a new summit.



Collapse

Gather summits in the single summit of medium position.



Attach / Detach

Allows d? to add a new object or to break down l? current object.



Slice Glides

Show a crossing plan l? object. When they click on Slice summits are added in l? intersection between plan and complete model.



Reset Glides

Re-position plan in its position d? origin.



Quick slice

By supporting a left click, a line d is shown? insertion of summits that l? it is possible to adjust by moving the mouse. A new click allows to confirm l? insertion.



Cut

Allows to draw news stop by inserting new summits.



Remove

Abolition of summits. To use rather than Suppr because the surface is kept to be undamaged.



Extrude

Extrusion of summits.



Weld

Weld summits chosen in the definite ray. To change the ray real-time allows to show summits going to be welded.



Target Weld

Click move a summit on other one to weld it in this last.



Chamfer

Break a summit down as summits qu? he has d? stop linked. This allows to create openings, new series of summits.



Connect

Link up 2 summits by one stop.



Remove isolated vertices

Abolish summits n? belonging to no polygon.



MSMOOTH

Apply a smoothing to selection.



Make Planar / X, Y, Z

Allows d? orientate selection according to an axle.



Tesselate

Subdivide summits chosen in 2 in every click on Apply. Tension allows to thrust out the surface or not. The surface is flat for a tension of 0.



Insert vertex

Add the single vertex on one stop.



Hide / Unhide

Mask / poster the chosen summits.



Push / pullover

Push / attract summits.



Rest

Move summits d aside? an equal distance to unloose mesh size.



Revert

Cancel modifications performed with Push / pullover / rest.



Employ NURMS SUBDIVISION

Apply a smoothing based on NURMS only if the model is in mode Editable Poly.




Mode Edge



Loop

Choose stop them adjacent (=alignés) by forming a loop.



Ring

Choose stop them parallels.



Connect

Link up by a number d? stop defined stop them selected players.



Create

Click on a summit then other one to link them up by one stops.




Mode Polygon



Extrude

Extrusion d? a polygon.



Bevel

Coherent extrusion d? a bet in l? ladder of l? l? extrusion.



Outline

Extended the size of the polygon (=polygone outside)



Inset

Insert a new polygon in l? inside of selection.



Insert vertex

Add a vertex and constitute a polygon.



Create

It is necessary to choose to constitute several summits to form a polygon.



Bridge

Link up polygons by a "bridge". Useful to link up objects or to link forms.



Hinge from edge

Made swivel a selection of polygons around d? one stops. It is necessary to make a selection then of click on Hinge from edge. Click and move the mouse vertically on one stop to make swivel selection around this last.



Extrude along spline

Accomplish an extrusion following form d? a spline created separately.



Tesselate

Subdivide polygons chosen in 2 in every click on Apply. Tension allows to thrust out the surface or not. The surface is flat for a tension of 0.



Slice

Allows d? perform a cut on the only chosen polygons. Very used in modelling.



Material? Jeu IDEM

Apply under material n ° IDEM defined in l? material editor during that creation d? Multi-Sub Object.




Mode to Edge



Cape Hole

Block the hole in l? inside of the border.


- COPYRIGHT 2008/2009 - ALL RIGHTS RESERVED - WEBMASTER : UDUN (GIRARD CYRIL) - DESIGN PAR : ANTYOZ