Modes d? edition:
- Vertex: summit
- Edge: stop
- Edge: border around d? a hole
- Polygon: surface delimited by summits. A polygon has 3 in general or, in l? ideal, 4 summits.
- Element: portion of l? object. Every object tied via Attach is an element.
Mode
Soft Selection:
- This action is available it doesn't much matter mode d? edition. She allows d? to perform a selection with a zone d? influences who will suffer more or less strongly displacements, rotations?
- The falloff allows to define the zone d? influence from no selection initial. The more or less influenced zones are pointed out in a coloured way.
Mode Vertex
Shrunk or augment selection or
Create a new summit.
Gather summits in the single summit of medium position.
Allows d? to add a new object or to break down l? current object.
Show a crossing plan l? object. When they click on
Slice summits are added in l? intersection between plan and complete model.
Re-position plan in its position d? origin.
By supporting a left click, a line d is shown? insertion of summits that l? it is possible to adjust by moving the mouse. A new click allows to confirm l? insertion.
Allows to draw news stop by inserting new summits.
Abolition of summits. To use rather than
Suppr because the surface is kept to be undamaged.
Extrusion of summits.
Weld summits chosen in the definite ray. To change the ray real-time allows to show summits going to be welded.
Click move a summit on other one to weld it in this last.
Break a summit down as summits
qu? he has d? stop linked. This allows to create openings, new series of summits.
Link up 2 summits by one stop.
Abolish summits n? belonging to no polygon.
Apply a smoothing to selection.
Allows d? orientate selection according to an axle.
Subdivide summits chosen in 2 in every click on
Apply. Tension allows to thrust out the surface or not. The surface is flat for a tension of 0.
Add the single vertex on one stop.
Mask / poster the chosen summits.
Push / attract summits.
Move summits d aside? an equal distance to unloose mesh size.
Cancel modifications performed with
Push / pullover / rest.
Apply a smoothing based on
NURMS only if the model is in mode
Editable Poly.
Mode Edge
Choose stop them adjacent (=alignés) by forming a loop.
Choose stop them parallels.
Link up by a number d? stop defined stop them selected players.
Click on a summit then other one to link them up by one stops.
Mode Polygon
Extrusion d? a polygon.
Coherent extrusion d? a bet in l? ladder of l? l? extrusion.
Extended the size of the polygon (=polygone outside)
Insert a new polygon in l? inside of selection.
Add a vertex and constitute a polygon.
It is necessary to choose to constitute several summits to form a polygon.
Link up polygons by a "bridge". Useful to link up objects or to link forms.
Made swivel a selection of polygons around d? one stops. It is necessary to make a selection then of click on
Hinge from edge. Click and move the mouse vertically on one stop to make swivel selection around this last.
Accomplish an extrusion following form d? a
spline created separately.
Subdivide polygons chosen in 2 in every click on
Apply. Tension allows to thrust out the surface or not. The surface is flat for a tension of 0.
Allows d? perform a cut on the only chosen polygons. Very used in modelling.
Apply under material n ° IDEM defined in l? material editor during that creation d?
Multi-Sub Object.
Mode to Edge
Block the hole in l? inside of the border.