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Animations by timer
Animations by timer The speed of execution of a game depends among frames per second. This programme allows to manage the speed of an animation (characters, movements of the camera) so that it is identical it doesn't much matter the number of FPS.
AuthorUDUN
Date06-08-2007
Size3 Mb

hits

Billboarding
Billboarding This tutorial introduces how to use the method of the billboarding in a game. That is to say show objects 2D dynamics such as some fire, explosions, the rain...
AuthorUDUN
Date06-08-2007
Size2 Mb

hits

Windows of messages
Windows of messages This tutorial shows how to accomplish windows to show messages. Several options are parametric: automatic or manual scrolling of the text, delay between every message...
AuthorUDUN
Date06-08-2007
Size1 Mb

hits

Windows of messages with cast iron bitmap
Windows of messages with cast iron bitmap It is about a version evolved of the programme allowing to show windows of messages. These support cast iron from now on bitmap.
AuthorUDUN
Date06-08-2007
Size1 Mb

hits

Cast iron bitmap
Cast iron bitmap This programme gives all necessary orders to manipulate bitmaps cast iron, that is to say these polices where every character is a picture.
AuthorUDUN
Date06-08-2007
Size1 Mb

hits

Management of clicks and of keys
Management of clicks and of keys Allows to manage events linked to mouse clicks and to keys of the keyboard. This programme notably allows to make differentiation between an unique or stayed click / key.
AuthorUDUN
Date06-08-2007
Size2 Mb

hits

Interface and intéractions with buttons
Interface and intéractions with buttons This tutorial explains how to accomplish a graphic interface with parametric buttons: button topples over, planted button, overbrilliance...
AuthorUDUN
Date06-08-2007
Size1 Mb

hits

Inventories style RPG
Inventories style RPG This tutorial explains how to accomplish an inventory as in role-playings with objects which it is possible to reorganise on a grid.
AuthorUDUN
Date06-08-2007
Size1 Mb

hits

List déroulante
List déroulante This programme allows to manage group of elements regrouped in a déroulante list. It is possible to make go down or take the list up, sort elements out, add or abolish data.
AuthorUDUN
Date06-08-2007
Size2 Mb

hits

Movements with timer
Movements with timer The speed of execution of a game depends among frames per second. This programme allows to keep a constant speed in displacements of objects, camera it doesn't much matter the number of FPS.
AuthorUDUN
Date06-08-2007
Size2 Mb

hits

Enlivened objects: doors, lifts
Enlivened objects: doors, lifts This tutorial explains how to create enlivened objects such as doors, lifts. It is possible to define their movement (vertical, horizontal, angle), their speed, amplitude...
AuthorUDUN
Date06-08-2007
Size2 Mb

hits

Sprites
Sprites This programme allows to manage a list of sprites easily by defining the display length (infinite or in seconds).
AuthorUDUN
Date06-08-2007
Size2 Mb

hits

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