The speed of execution of a game depends among frames per second. This programme allows to manage the speed of an animation (characters, movements of the camera) so that it is identical it doesn't much matter the number of FPS.
This tutorial introduces how to use the method of the billboarding in a game. That is to say show objects 2D dynamics such as some fire, explosions, the rain...
This tutorial shows how to accomplish windows to show messages. Several options are parametric: automatic or manual scrolling of the text, delay between every message...
Allows to manage events linked to mouse clicks and to keys of the keyboard. This programme notably allows to make differentiation between an unique or stayed click / key.
This programme allows to manage group of elements regrouped in a déroulante list. It is possible to make go down or take the list up, sort elements out, add or abolish data.
The speed of execution of a game depends among frames per second. This programme allows to keep a constant speed in displacements of objects, camera it doesn't much matter the number of FPS.
This tutorial explains how to create enlivened objects such as doors, lifts. It is possible to define their movement (vertical, horizontal, angle), their speed, amplitude...